RimWorld Royalty

Åland Islands, Albania, Algeria, Andorra, Angola, Anguilla, Antarctica, Antigua and Barbuda, Argentina, Armenia, Aruba, Australia, Austria, Azerbaijan, Bahrain, Bangladesh, Barbados, Belarus, Belgium, Belize, Benin, Bermuda, Bhutan, Bolivia, plurinational state of, Bonaire, Sint Eustatius and Saba, Bosnia and Herzegovina, Bouvet Island, Brazil, British Indian Ocean Territory, Brunei Darussalam, Bulgaria, Burkina Faso, Burma, Burundi, Cambodia, Cameroon, Canada, Cape Verde, Cayman Islands, Central African Republic, Chad, Chile, China, Christmas Island, Cocos (Keeling) Islands, Colombia, Comoros, Congo, Congo, Democratic Republic of the, Cook Islands, Costa Rica, Cote d'Ivoire, Croatia, Cuba, Curaçao, Cyprus, Czech Republic, Denmark, Djibouti, Dominica, Dominican Republic, Ecuador, Egypt, El Salvador, Equatorial Guinea, Eritrea, Estonia, Falkland Islands (Malvinas), Faroe Islands, Fiji, Finland, France, French Guiana, French Polynesia, French Southern Territories, Gabon, Gambia, Georgia, Germany, Gibraltar, Greece, Greenland, Grenada, Guadeloupe, Guatemala, Guernsey, Guinea, Guinea-Bissau, Guyana, Haiti, Heard Island and McDonald Islands, Holy See (Vatican City State), Honduras, Hong Kong, Hungary, Iceland, India, Indonesia, Ireland, Isle of Man, Israel, Italy, Jamaica, Japan, Jersey, Jordan, Kazakhstan, Kenya, Kiribati, Korea, Republic of, Kuwait, Kyrgyzstan, Lao People's Democratic Republic, Latvia, Lebanon, Lesotho, Liberia, Liechtenstein, Lithuania, Luxembourg, Macao, Madagascar, Malawi, Malaysia, Maldives, Mali, Malta, Marshall Islands, Martinique, Mauritania, Mauritius, Mayotte, Mexico, Micronesia, Federated States of, Moldova, Monaco, Mongolia, Montenegro, Montserrat, Morocco, Mozambique, Namibia, Nauru, Nepal, Netherlands, New Caledonia, New Zealand, Nicaragua, Niger, Niue, Norfolk Island, Northern Mariana Islands, Norway, Oman, Palau, Palestinian Territory, Occupied, Papua New Guinea, Paraguay, Peru, Philippines, Pitcairn, Poland, Portugal, Qatar, Republic of North Macedonia, Reunion, Romania, Russian Federation, Rwanda, Saint Barthélemy, Saint Helena, Ascension And Tristan Da Cunha, Saint Kitts and Nevis, Saint Lucia, Saint Martin (French Part), Saint Pierre and Miquelon, Saint Vincent and the Grenadines, San Marino, Sao Tome and Principe, Senegal, Serbia, Seychelles, Sierra Leone, Singapore, Sint Maarten, Slovakia, Slovenia, Solomon Islands, Somalia, South Africa, South Georgia and the South Sandwich Islands, South Sudan, Spain, Sudan, Suriname, Svalbard and Jan Mayen, Swaziland, Sweden, Switzerland, Taiwan, Province of China, Tajikistan, Tanzania, United Republic Of, Thailand, Timor-Leste, Togo, Tokelau, Tonga, Turkey, Turkmenistan, Turks and Caicos Islands, Tuvalu, Uganda, Ukraine, United Arab Emirates, United Kingdom, United States, United States Minor Outlying Islands, Uruguay, Uzbekistan, Vanuatu, Venezuela, Vietnam, Virgin Islands, British, Wallis and Futuna, Western Sahara, Zambia, Zimbabwe
Game Description
System Requirements
Activation Details
This content requires the base game RimWorld on Steam in order to play.
The Empire has arrived. Their refugee fleet settles the rimworld, and seeks allies. Their honor-bound culture wields hyper-advanced technology, while bowing to the ancient traditions of kings and queens.
Colonists can complete quests to earn honor with the Empire. Honor brings Imperial titles like acolyte, knight, and baron. Build grand throne rooms for your noble as they rise through the royal ranks. Dress them in finery fit for a monarch, or the prestige armor of a great warrior. They'll make speeches from the throne, inspiring your people, and play piano, harp, and harpsichord.
Each title allows you to choose or upgrade an Imperial permit:
- Imperial troopers, janissaries, and cataphracts drop in to fight for you in times of need.
- Orbital strikes and orbital salvoes blast your foes from above.
- Shuttles take you where you want to go.
- Labor teams help when you are shorthanded.
There are multiple ways to develop psychic powers. Those who gain Imperial titles receive powers from the ceremonial Imperial bestower. Tribal colonists can commune with the mysterious anima tree to build their psychic link. Or, you can fight the Empire using stolen psychic technology acquired through quests.
There are a wide variety of psychic powers. Some are made for combat:
- Skip, chaos skip, mass chaos skip, chunk skip, and wallraise move people and objects across distances to gain tactical advantage. Extract wounded allies, cross no man's land, pull enemies into melee brawls, shift cover where you want it.
- Painblock and focus modify the mind for combat.
- Blinding pulse and vertigo pulse blind your enemies or force them to vomit uncontrollably.
- Neuroquake overloads every conscious being on the map in a huge wave of psychic energy.
- Berserk, berserk pulse, and manhunter pulse drive people and animals momentarily insane.
- Invisibility prevents your colonist from being seen during stealth approaches or escapes.
- Burden and stun slow and halt your foes.
- Smokepop blocks line of sight.
- Farskip moves a group of your people across the world.
- Skipshield creates a small temporary safe zone for attack or retreat.
- Flashstorm calls down a storm of lightning.
- Waterskip showers fires with extinguishing water.
- Beckon mind-controls foes into approaching you.
- Neural heat dump moves neural heat to an ally so you can keep casting.
Others powers are useful for community management:
- Solar pinhole creates a long-lasting source of light and heat.
- Word of trust helps recruitment.
- Word of joy makes people happy.
- Word of love induces romantic attraction.
- Word of serenity ends mental breaks.
- Word of inspiration confers creative energy.
Psychic powers require psychic meditation. Each colonist meditates differently, depending on their title, backstory, and traits:
- Titled colonists meditate on their thrones according to Imperial tradition.
- Tribal colonists meditate directly in nature, to the anima tree itself or to constructed shrines or ancient stones.
- Morbid colonists with psychopath, cannibal, or bloodlust traits meditate to graves. It's more effective when the grave has a related person in it.
- Ascetic colonists meditate to blank walls.
- Pyromaniac colonists meditate to flame shrines made of braziers, torches, and campfires.
- Everyone can also meditate to sculptures.
To activate the game, you need a Steam Account
-
Login or register at the official
Steam Website and download Steam client - Install and start application, login with your Account name and Password
- Click the Games Menu.
- Choose Activate a Product on Steam...
- Follow the onscreen instructions to complete the process
- After the successful code verification, go to the "MY GAMES" tab and start downloading.