The cameras are all focused on you; the center of the scene. Not just in character, you are the character. The part to play is singularly yours. Written just for you. You are met with silence. No barking orders from the director. No call to action that you need to become this version of yourself. The demand to act fills your mind, but the script pages hold no words.
Your past has helped to mold you into what you are, forced upon you the skills required to hone your craft. That same past has scraped deep furrowing scars into you, not on the outside where the world can see, but in a place buried so deep within that it has become shapeless. You push those memories down but let the experiences drive you into who, or what, you must play.
Darkness surrounds as you stand silently in the spotlight, the only sounds to be heard over your heartbeat are the distant breaking of waves against the hull and the sound of cameras pointed in your direction preserving this moment for eternity.
A deep and commanding voice rises from the distance. Act.
What part will you play?
Game Features:
- Story-driven exploration - You must explore the world around you. Discover your past, and expose the reason for your having been cast for this film.
- Psychological horror - Is this part of the film, or are your memories playing tricks on you? Your world may change with the slightest of provocations, you must decide what is real.
- Ocean Liner setting - Your explorations into the depths of the ship that play the scenes for the film become ever more incredible, and ever more terrifying.
- Classical, ominous soundtrack - An original score composed by Arkadiusz Reikowski, conducted by George Strezov, and performed by the Sofia Session Orchestra
“Layers of Fear 2” game published and distributed by Bloober Team S.A. All rights reserved.
“Layers of Fear” and all logos, characters, names, and related indicia are TM & © 2019 Bloober Team S.A. All Rights Reserved.
“Layers of Fear 2” game developed by Bloober Team S.A. Bloober Team is a registered trademark of Bloober Team S.A. (Inc.) in US and/or other countries.
"Layers of Fear 2" uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.
Unreal® Engine, ©1998 – 2019, Epic Games, Inc. All rights reserved.
All other copyrights and trademarks are the property of their respective owners. All rights reserved.
Unless otherwise indicated, the completed “Layers of Fear 2” game is the property of Bloober Team S.A.
Reproduction, modification, storage in a retrieval system or retransmission, in any form or by any means, electronic, mechanical or otherwise, for any purpose, is strictly prohibited without prior written permission.
windows Minimum
OS: Windows 7
Processor: Intel Core i5-3470 (3.2 GHz) / AMD A8-7600 (3.1 GHz)
Memory: 5 GB RAM
Graphics: GeForce GTX 750 Ti / AMD Radeon R7 265
Storage: 14 GB available space
Directx: Version 11
Sound card: DirectX® 11.0 compatible
Additional notes: Requires a 64-bit processor and operating system
windows Recommended
OS: Windows 10
Processor: Intel Core i5-6500 (3.2 GHz) / AMD Ryzen 5 1600
Memory: 8 GB RAM
Graphics: GeForce GTX 1070 / AMD Radeon RX 590
Storage: 14 GB available space
Directx: Version 11
Sound card: DirectX® 11.0 compatible
Additional notes: Requires a 64-bit processor and operating system